Oscar's Grind Roulette System

If you want to use a system with a very little risk of loss, here's the one you want.

Oscar's Grind Roulette System

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Oscar's Grind Red and Black System

Oscar has a target of winning one unit at the end of any successful betting series. That's it. One unit. Here are the rules:

> Increase your bet by one unit after every win; provided that winning the wager won't result in a series gain larger than one unit.

> Never change the size of your bet following a loss.

Assume that your betting unit is $5 and you are betting don't pass. You find yourself fighting a hot streak and you have lost six bets in a row for a cumulative loss of $30. You continue to bet $5 since you never change the size of your wager following losses. You bet $5 again and win. Now, with one win and six losses, you are down a net $25. Following the win, you raise your bet one unit and wager $10. This wager also wins. You have reduced your net loss to $15. You raise your next wager one more unit to $15 and win. You are now even. Your final wager will revert to $5. Why? Because of the rule limiting the size of a wager to one which will not result in a gain larger than one unit.

Your last bet of $5 wins. You now have a net win of $5, having lost six bets and won four.

Even this system can take you to high levels on occasion. If you find yourself in a situation where you have occasional wins followed by multiple losses, the size of your wagers will continue to grow. If this occurs, you will be forced to stop the series at some point and accept a loss rather than risking larger and larger amounts of money.

Oscar's Grind Red and Black System

The Red System

This system originated in the 1960s. It is based on the fact that in the third column of the roulette layout there are eight red numbers and only four black numbers.

This system requires that you wager one unit on the third column and two units on the color black. With a $5 table minimum, this means $5 on the third column and $10 on the color black. If a red number in the third column hits, you win $10 for the column bet (it pays 2 to 1) and lose the $10 wager on black, for a break-even decision. However, if a black number in the third column hits you will win $10 on the column wager and $10 on the black color bet, for a total of $20. If a red number hits in the first or second column, you will lose both bets, for a $15 loss. If a black number in the first or second column hits, you will lose the $5 column bet and win the $10 wager on black, for a net win of $5. If a 0 or 00 shows you will lose both bets for a $15 loss.

This system does not gain any real edge over the house and in using it, the casino will eventually beat the player. This system could be set up using a negative betting progression, but I would not recommend it.

The Black System

This system is much like the red system and is based on the fact that in the second column there are eight black numbers and only four red ones. Instead of betting on the third column and black, you will wager $5 on the second column and $10 on the color red. This is just the opposite of the Red System and offers no real advantage to the player.